#ifndef _GAME_OVER_SCENE_H_
#define _GAME_OVER_SCENE_H_

#include "cocos2d.h"

class GameOverLayer:public cocos2d::CCLayerColor
{
public:
	GameOverLayer():_label(NULL) {};
	virtual ~GameOverLayer();
	bool init();
	CREATE_FUNC(GameOverLayer);

	void gameOverDone();

	CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF *, _label,Label);
};

class GameOverScene:public cocos2d::CCScene
{
public:
	GameOverScene():_layer(NULL) {};
	~GameOverScene();

	bool init();
	
	CREATE_FUNC(GameOverScene);

	CC_SYNTHESIZE_READONLY(GameOverLayer *, _layer, Layer);
};


#endif		//_GAME_OVER_SCENE_H_